Qliphoth Jones

Qliphoth Jones, Saint of Emptiness

Qliphoth Jones isn't a real Noble. He's a Frankenstein's monster, a patchwork golem made out of corpses with the heart of the last Power of Emptiness at its core. It's that heart that catalyzed Qliphoth Jones's miraculous power, animating his undead body and making him into a proxy-Noble, close enough to the genuine article to embody his Estate in the world. Most of the time, Jones can be found fighting giant monsters, brooding over his tragic condition, or trying to work out his relationship with the mad scientist who created him (they usually vacillate between ♥/♠/♦). He enjoys the companionship of pretty much anyone who isn't a mad scientist who created him, and so would be glad to help out his fellow Powers, or even a mortal, with most anything that a super-strong genius Frankenstein could help with. On the other hand, he's started worrying that his Imperator is trying to kill him and reclaim his Estate to give to a real Noble, so he's a little paranoid about potential assassins.

Emptiness
• (3) Can be filled.
• (2) Is without form, substance, and qualities.
• (2) Is a gap that weakens the structure or meaning of the world.

Aspect 4 (5 AMP)
Domain 0 (5 DMP)
Persona 0 (5 PMP)
Treasure 3 (5 TMP)

Bonds and Afflictions
• Affliction (3): My Estate isn't fully bonded to me–whenever I use a level 1+ Domain or Persona Miracle, I have to take a wound.
• Affliction (2): I'm sometimes able to draw memories or new skills from the body parts I'm made out of.
• Affliction (2): I'm a composite golem made of dead body parts, with a Noble's heart at the core.
• Bond (3): I'm stronger than any living man.
• Bond (2): I have a complicated relationship with the mad scientist who made me.
• Bond (2) I crave the company of others, as long as they aren't mad scientists.
• Bond (1): Fire bad!
• Bond (1): I'm the rightful heir to the enchanted sword Dyrnwyn. Or, at least, my left hand is.

Skills and Passions
• Passion: I Want to Have Friends (3)
• Skill: Killing Monsters (2)
• Skill: Byronic Hero (2)
• Passion: I'm Not Really Big on Mad Science (1)
• Cool 4

Gifts
Durant
Eternal

Domain Miracle Chart

Level 0: Qliphoth Jones knows whenever the Estate of Emptiness is in danger. Note that using this miracle doesn't cause him to take a wound, unlike the rest of his Domain miracles.

Level 1: Qliphoth Jones creates a little bit of emptiness inside of something, but it doesn't have very much effect.

Level 2: Qliphoth Jones can learn basic, mundane information about any particular emptiness just by asking.

Level 2: Qliphoth Jones can open a channel of communication with a particular emptiness, letting him talk to it and try to convince it to do things it might have otherwise done anyway.

Level 3: Qliphoth Jones can strengthen or preserve an emptiness against attempts to fill it, and maybe amplify the effect that emptiness has on whatever it's in.

Level 4: Qliphoth Jones can create an emptiness inside of something, or animate an emptiness so that it serves his will. Summoning emptiness outside of whatever contains it is pretty confusing and probably won't produce any noticeable effect, so he probably can't use this miracle to do that.

Level 5: Qliphoth Jones can destroy the emptiness within something, filling it up with whatever substance makes sense.

Level 5: Qliphoth Jones can ask the Estate of Emptiness as a whole what it or any particular instance of emptiness has seen or learned about other things.

Level 6: Qliphoth Jones can change the location, context, destiny, or purpose of an emptiness. He could move a hole from being dug in the ground to being in a steel wall, or declare that the emptiness of a particular box is destined to be filled with bars of gold.

Level 6: Qliphoth Jones can vastly strengthen an emptiness, making it last far longer or be far harder to fill than it should be. An abandoned house that has a Greater Preservation of Emptiness on it might not get new tenants for years, or maybe even forever.

Level 7: Qliphoth Jones can create or control emptiness on an unlimited scale. You could wipe out a whole city block, making it empty (although the things that used to be in it might get shunted into surrounding blocks rather than being annihilated outright).

Level 8: Qliphoth Jones can wipe out emptiness on an unlimited scale. The Grand Canyon? Gone.

Level 9: Qliphoth Jones can perform large-scale changes of movement or dharma upon emptiness. The Grand Canyon? Now it's in Russia. And destined to be the site of a climactic showdown between Vladimir Putin and Iolithae Septimian.

Persona Miracle Chart

Level 0: Qliphoth Jones can see when people have a strong connection to Emptiness: people who've lost their purpose and feel like their empty inside, zombies who've had their chest cavities emptied and are empty inside, Powers of relevant Estates like Holes or Caverns, and so on. Note that using this miracle doesn't cause him to take a wound, unlike the rest of his Persona miracles.

Level 1: Qliphoth Jones can give things a little bit of the essence of Emptiness, making them a little bit more fillable than they normally are, a little bit formless and substanceless, or making them weaken the structure and meaning of the world a little bit. Alternatively, you can reverse this, making something a little bit less like Emptiness.

Level 2: Qliphoth Jones can manifest his spirit within any particular emptiness, becoming it for a while.

Level 3: Qliphoth Jones can apply one of the Estate properties of Emptiness to himself, gaining it as an Affliction for as long as he sustains this miracle. Thus he can make himself fillable (presumably by making his body a hollow cavity), abandon his form and substance, or cause his presence to weaken the structure and meaning of the world.

Level 4: Qliphoth Jones can transform something into an emptiness–turn a load-bearing pillar into a crucial structural flaw in a building, make someone's hope into an emptiness of wanting-and-never-having within their heart, or so on. He can also imbue things with one or more of the properties of Emptiness.

Level 5: Qliphoth Jones can take the emptiness out of an emptiness, leaving it as something else–possibly a planned-for structural absence like a cavity or hollow space, or maybe something nefarious like a void or rip within reality. He can also strip the properties of Emptiness from thing–he could make a bucket cease to be fillable, give form and substance to the idea of hope, or make an Excrucian incapable of harming the structure or meaning of the world.

Level 5: Qliphoth Jones can incarnate his spirit within hundreds or thousands of emptinesses on earth, or a smaller number of them scattered throughout the cosmos. He can also incarnate in an emptiness found within a primal realm, such as Heaven or Hell.

Level 6: Qliphoth Jones can change how something's destiny relates to emptiness. He could make someone become deathly afraid of emptiness, fearing and avoiding it for the rest of their lives, or bind a shovel to the task of filling emptiness forevermore.

Level 6: Qliphoth Jones can emulate emptiness with complicated, massive, and large-scale effects. This works like described in Level 3, but even more so. While a Lesser Emulation would let him become formless, or weakening to the meaning and structure of the world, this level could make him a formless presence that extends across an entire planet, or magnify his world-weakening power to assault reality on a global scale.

Level 7: Qliphoth Jones can apply the properties of emptiness either on a vast scale or with greatly amplified effects. He might make an entire city become formless and substanceless, or make his pockets so fillable that they can contain blue whales, jumbo jets, or neutron stars.

Level 8: Qliphoth Jones can withdraw the properties of emptiness either on a vast scale or with greatly amplified effects. He could take away the formlessness of every country song there is, or remove the ability of a black hole to harm the structure of the world so intensely that its event horizon is effectively sealed shut.

Level 9: Qliphoth Jones can make sweeping changes to the destinies of cities, continents, or even whole worlds insofar as they relate to emptiness. He could declare that anyone who dies in North America leaves an emptiness in the lives of their friends or family that can never be filled, or task everyone and everything on Earth to fill up any emptiness that they encounter.

Anchor: Doctor Octavian Quimper

Doctor Octavian Quimper is the mad scientist who created Qliphoth Jones, who stitched him together from seventeen different cadavers and the heart of a dead Noble. While he probably wasn't expecting to get made into a Noble's Anchor out of that deal, it's probably better than he deserved. His power is to graft extra pieces of cadaver onto Qlipoth Jones with his mad science, repairing or temporarily improving his Frankenstein body.

• Level 0: Doctor Quimper doesn't have any real upkeep costs and can always mentally communicate with Qlipoth Jones. Any actions he takes while Jones is closely involved add +3 "miraculous Will" instead of his normal Willpower.

• Level 1: Qliphoth Jones can shift his consciousness into Doctor Quimper's body.

• Level 2: Qliphoth Jones can invoke Doctor Quimper as an extension of himself, taking actions through him and giving him 1 Edge.

• Level 3: Qliphoth Jones activates the mad science of Doctor Quimper to repair or improve his Frankenstein-body as mundane actions.

• Level 4: Doctor Quimper does something to help Qliphoth Jones on his own. This is a level 4 miracle if it is doing something to help or strengthen you, but a mundane action if it’s attacking somebody or doing something not directly related to you.

• Level 4: Qliphoth Jones can summon Doctor Quimper from anywhere within the local area.

• Level 5: Qliphoth Jones activates the mad science of Doctor Quimper to repair or improve his Frankenstein-body as a level 5 miracle, or to attack someone with freaky monsters or science weapons (also as a level 5 miracle). Alternatively, he can perform metaphysical repairs or improvements on Jones, like fixing damage to his soul or adding an eye that can see into nightmares, but only as a mundane action.

• Level 6: Qliphoth Jones activates the mad science of Doctor Quimper to perform outright miraculous repairs or improvements to his body.

• Level 6: Qliphoth Jones activates the mad science of Doctor Quimper to do basically anything in a gross, mad science sort of way, although it might take longer than he would like.

• Level 7: Qliphoth Jones can instantly summon Doctor Quimper from anywhere, and/or have him use miracles of mad science on his own initiative.

• Level 8: Qliphoth Jones channels the essence of his being through Doctor Quimper's miraculous mad science, unleashing a dual miracle that combines the fullness of who he is–monster, monster hunter, outcast, hero–with the gruesome miracles of his creator. In theory, he might also be able to channel the nature of his Estate through Doctor Quimper, but that would probably cause him to take a wound from his Affliction. While the exact effects of this deus ex machina are left ambiguous, they will always substantially alter the situation in Jones's favor, even given the miraculous and imperial forces in play.

• Level 9: Qliphoth Jones speaks an Imperial Miracle into the world through Doctor Quimper, imposing some kind of mad science truth upon the world. This miracle must be sustained for an arbitrary length of time before the effect actually takes place.

Anchor: Dyrnwyn

Dyrnwyn is the sword of a legendary hero, enchanted to slay any monster that it strikes. It's also five feet of solid metal, which makes it pretty good at slaying even non-monsters. In theory it can only be wielded by the true heir of the hero, but since Jones's left hand came from one of those it's okay.

• Level 0: Dyrnwyn doesn't have any real upkeep costs and can always mentally communicate with Qlipoth Jones. Any actions Jones takes while wielding Dyrnwyn add +3 "miraculous Will" instead of his normal Willpower.

• Level 1: Qliphoth Jones can shift his consciousness into Dyrnwyn.

• Level 2: Qliphoth Jones can invoke Dyrnwyn as an extension of himself, giving it a +1 Tool bonus.

• Level 3: Qliphoth Jones activates the monster-and-also-people-slaying powers of Dyrnwyn, giving him 3 Edge in conflicts against monsters and/or people.

• Level 4: Dyrnwyn does something to help Qliphoth Jones on its own, like beheading a monster/person who tries to steal it while Jones is asleep. This is a level 4 miracle if it is doing something to help or strengthen you, but a mundane action if it’s attacking somebody or doing something not directly related to you.

• Level 4: Qliphoth Jones can summon Dyrnwyn to his hand from anywhere within the local area.

• Level 5: Qliphoth Jones empowers Dyrnwyn with miraculous force, making his attacks with it level 5 miracles. He can also use it to slay metaphorical or conceptual monsters like jealousy, Godzilla, or the patriarchy, although doing so is only a mundane action.

• Level 6: Qliphoth Jones wields Dyrnwyn to perform outright miracles of swordsmanship, like cutting down armies or miraculously slaying metaphorical monsters.

• Level 6: Qliphoth Jones wields Dyrynwyn to accomplish basically anything through a combination of swordsmanship and monster-slaying, although it might take longer than he would like.

• Level 7: Qliphoth Jones can instantly summon Dyrnwyn to his hand, and/or or have him it miracles of swordsmanship on its own initiative.

• Level 8: Qliphoth Jones channels the essence of his being through Dyrnwyn, unleashing a dual miracle that combines the fullness of who he is–monster, monster hunter, outcast, hero–with the monster-slaying blade. In theory, he might also be able to channel the nature of his Estate through Dyrnwyn, but that would probably cause him to take a wound from his Affliction. While the exact effects of this deus ex machina are left ambiguous, they will always substantially alter the situation in Jones's favor, even given the miraculous and imperial forces in play.

• Level 9: Qliphoth Jones speaks an Imperial Miracle into the world through Dyrnwyn, imposing a metaphysical truth of sword-ness or monster-slaying upon the world. This miracle must be sustained for an arbitrary length of time before the effect actually takes place.

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